Wednesday, November 20, 2013

Shred Speak

Shred Speak
Shred: v. To Snowboard  eg. “Lets go shredding”; “She Shreds like a pro.” 

Snowboarding Terminology
By Zach King & Wayne King

Ok . . . you’ve just happened to listen in on a conversation between two riders and hadn’t a clue about what they said. Don’t be surprised, like any other sport Snowboarding has its own unique vernacular. Surprisingly, once you understand it you’ll find that it makes sense and is much more efficient. 

Dude! That was rad! I was shredding through the park with this gnarly grommet and was about to reo in the pipe when a two plank wank crossed me so I immediately went into a fakey. . . it was either that or jib on him.

Translation: Dude (no translation needed here) that was awesome to the extreme! I was snowboarding fast and hard through the snowboard park, with a very cool little kid who is really into snowboarding, and about to cut back off the top of an embankment shaped like the inside of a pipe, when a skier got in my way so instead of turning at the crest I just slid down backward. . . it was either that or ride over him and hit him with the tail of the board.


Regular
Goofy
Shred
Ride
Slopestyle

General Shred Terminology for everyday living and boarding

Sick: Cool
Sevens: A Series of boards made by Burton
Buttery: Flexible
Dope: Awesome
Stoked: Very Excited
Super: Super
Wack: Something that is not good.  e.g. "It's pretty wack that the snow is all gone."
Tweaked (multiple uses): Someone who isn't quite right, "He’s kinda tweaked."

Riding (Boarding) Terminology

Switch: Riding backwards, or the opposite way that you would normally ride. Goofy footers are riding switch when they are travelling with their left foot forward; regular footers are riding switch when they are travelling with their right foot forward.  Also Known As: fakie, switchstance


Freecarve:alpine snowboarding
Backside (aka blindside, heelside) The area behind a rider's back. 

Tomahawking: Falling head over board many times down a steep slope.

Alley-oop: A maneuver in the halfpipe where one rotates 180 or more degrees in an uphill direction.

Andrecht:A rear handed backside handplant with a front handed grab. 

Asymmetrical Sidecut
Snowboard sidecut design in which the toe edge and heel edge have different sidecut radii. In shifted asymmetrical sidecut boards the center of the heel sidecut radius is shifted farther back than the toe side radius in order to compensate for the center of weight distribution which differs between toe and heel edges.

Bail 
A term used to describe crashing or falling. e.g. "He bailed and landed on his head."

Base
The bottom or under side of a snowboard that runs along the snow. It is usually constructed out of 
p-tex and is where additional wax is applied. 

Banked Slalom
A slalom race course in which the turns around the gates are set up on snow banks. Originated at Mount Baker, Washington where the course is set through a ravine. 

Baseless Bindings
Snowboard bindings without a base plate. Thus, one's boots are in direct contact with the top of the snowboard and are as close to the snow as possible. Some people say it gives them a better "feeling" of the snow and terrain beneath the board; hence, better control. Other say it's a silly sales gimmick. 

Beat
A term used to describe something that is not good. e.g. "It's pretty beat that we have to shape the pipe all day."

Blindside
A term given to any rotation where the snowboarder has oriented themselves "blind" to their takeoff or landing and must stretch to look over their shoulder. Such a technique usually increases the difficulty. (e.g. A backside alley oop air in the halfpipe is often harder than a frontside alley oop air because it is blindside). 

Boarder Cross Competition
A race course in which gates have been set up through an obstacle course. It is a snowboarding version of a Motocross. Racers run head to head, usually in heats of four or six, over various jumps and banked turns. 

Boned
A term used to explain the emphasis of style in a trick. In other words, if someone "boned out a method" they would grab hard and create an emphasis of the maneuver such that his/her legs or arms may appear extended or stretched to a maximum degree. To "Bone" means to straighten one or both legs. 

Bonk
The act of hitting a no-snow object with the snowboard (e.g. A tail bonk could be hitting a picnic table with the tail of the snowboard).

Boost
A term used to describe catching air off of a jump. e.g. "He boosted ten feet out of the halfpipe." 

Burger Flip
A halfpipe trick in which the rider performs a switch 180 to late McTwist. One approaches the backside wall riding fakie, rotates 180 degrees in the air, and then reenters the pipe while doing a McTwist. Invented by Todd Richards. 

Bust
A term used the same as the verb "to do" only with more emphasis. e.g. "He busted a huge air over that tree."

Butter the Biscuit: Sliding on the nose of the board with the tail in the air

Bonk: Landing hard 

Caballerial (Cab)
A halfpipe trick which begins fakie, spins 360 degrees, and lands riding forward. Named after skateboarding guru, Steve Caballero. Also called Half-Cab and Gay Twist.

Canadian Bacon Air
The rear hand reaches behind the rear leg to grab the toe edge between the bindings while the rear leg is

Chicken Salad Air
The rear hand reaches between the legs and grabs the heel edge between the bindings while the front leg is boned. Also, the wrist is rotated inward to complete the grab. 

Coping
A reference to the edge of the lip which runs the length of a halfpipe wall. Borrowed from pool coping. 

Corduroy
When a snowcat freshly grooms a trail it will leave a finely ridged surface. Corduroy is usual very nice for laying out clean turns.

Corkscrew
A term used to describe a very fast and tightly performed rotation, either free riding or in the halfpipe. A term used to describe any rotation which is off-axis.v 

Crail Air
The rear hand grabs the toe edge in front of the front foot while the rear leg is boned. 

Crater
A term used to describe a crash or fall. e.g. "He fell off the lift and cratered into a snow bank." 

Crippler Air
An inverted aerial where the snowboarder performs a 180 degree flip. In other words, the athlete approaches a halfpipe wall riding forward, becomes airborne, rotates 90 degrees, flips over in the air, rotates another 90 degrees, and lands riding forward. 

Crossbone Method Air
A Method Air where the back leg is boned. 

Crooked Cop Air
Free riding version of the mosquito air. 

Cruiser Run
What you call making a relaxed and mellow run on a fairly smooth trail.

Death cookies: Icy chunks of snow created by variable conditions, temperature changes and/or grooming.

directional stance
Refers to a stance that is set back from center; i.e., the front of the board (known as the nose) is longer than the back (known as the tail) relative to the rider's feet. 

Carve: Turning using weight shifting and without skidding


Dampening
The technique of reducing vibration of the snowboard in order to increase handling at high speeds. Some boards have a dampening material such as rubber laminated into the snowboard. As an alternative, some racers attach various materials to the topsheet. 

Delaminate
When the layers in your snowboard come apart. It usually happens from crashing, long term use, or a defect in the snowboard. 

Detune
The process of "unsharpening" the edges of the snowboard. Most people detune the edges around the nose and tail so they don't catch in the snow. 

Directional Stance
Having a stance on a snowboard which allows one to ride differently in one direction than the other. In otherwise, your feet may be situated so that riding forwards is easier than riding backwards. 

Disaster
A halfpipe lip trick where one lands with the coping perpendicular to the snowboard. Originated in skateboarding when skaters would land on the coping and allow their skateboard trucks (axle) to hang-up. With no trucks it's really not a disaster, but we'll call it that anyway.

Double Grab
Doing two separate tricks while in the air. One goes off of a jump, grabs the board one way, then grabs it in another way, then lands. 

Double Handed Grab
Simultaneously grabbing the snowboard with both hands while in the air. 

Duckfoot
A term used to describe stance angles with toes pointing outward like a duck. 


E's 

Effective Edge
The length of metal edge on the snowboard which touches the snow; it is the effective part which is used to make a turn. Therefore, it does not include the edge of the tip and tail. 

Eggflip
An Eggplant where the athlete chooses to flip over in order to re-enter the pipe instead of rotating 180 degrees. Thus, this trick is performed forward to fakie......or switchstance (fakie to forward). 

Eggplant
A one handed 180 degree backside rotated invert in which the front hand is planted on the lip of the halfpipe wall. 

Elgeurial (BFM)
An invert where the halfpipe wall is approached fakie, the rear hand is planted, a 360 degree backside rotation is made, and the rider lands going forward. 

Eurocarve
A term used to describe a certain mode of riding in which the rider makes large and hard carving turns; usually riding high on the edge and leaning the body parallel to the ground. Certain equipment may also be associated with the eurocarver such as hard shell boots, plate bindings, and certain clothing. The style was popularized by Peter Bauer and Jean Nerva, two of the best slalom racers ever. 

Extruded Base
P-tex base of a snowboard which is formed by extrusion of sheets. It is of lower quality, doesn't hold and absorb wax very well, and is less durable. 


F's 

Fakie
A term for riding backwards. 

Fall Line
The path of least resistance down any given slope, the direction that gravity would pull you. 

Fat/Phat (slang)
Used to describe how exceptional something is like a "Phat Air" might be a really styled out trick as well as being "large", that is, very high. 

50/50
To slide with the board parallel to the coping. 

540 Air (a.k.a. five)
The snowboarder rotates 540 degrees in the air and lands riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates 540 degrees, and lands riding forward. 

Flail
A term used to describe riding badly and out of control. e.g. "He flailed off the jump and hit a tree." 

Flat Bottom
The area in a halfpipe between the two opposing transitional walls. 

Flatland
Term used to describe tricks performed on a flat slope without obstacles. (e.g. nose slide, blunt slide, tail wheelie, etc...) 

Flex
Term used to describe the stiffness and pattern of how a snowboard flexes. i.e...stiff, medium, soft. 

Flow
If someone gives you free product, they "flowed" you some stuff. a.k.a. Bro-form. 

Flying Squirrel Air
Bending at the knees and grabbing the heel edge of the snowboard with both hands; the front hand near the front foot, and the rear hand near the rear foot. 

Forward Lean
The angle of degree to which the highbacks of soft bindings, (or the boots of plate bindings), keep your ankles bent in a forward leaning position. 

Freeriding
Snowboarding on all types of terrain for fun...no contests, no halfpipe, no gates, no rules, etc... 

Freestyle Snowboarding
The kind of snowboarding which is mostly associated with riding the halfpipe, but which may also be used to describe any type of snowboarding which includes tricks and maneuvers. 

Fresh Fish Air
The backside version of the Stale Fish. 

Front Hand
The hand closest to the nose of the snowboard. In other words, the left hand for regular footers and the right hand for goofy footers. 

Front Foot
The foot mounted closest to the nose of the board 

Frontside Air
A true Frontside Air is performed on the toeside wall of a halfpipe with a grab to the toeside edge between the feet. A frontside air can be any air performed on the toeside wall of the halfpipe. 

Frontside Rotation
Rotating the direction your front heel points. 

Frontside Wall
The wall that your toes point to when you're riding straight down a halfpipe. For goofy-footers it's the left wall, for regular footers it's the right.

Face plant: Falling on one's face.

Fakey: Riding backwards

Goofy Foot: Right foot forward

Grab: While in flight, grabbing one's board

Grom: A young, talented snowboarder. Ex: ‘‘Look at that grom tear up the pipe!''

Gnarly: Awesome, cool, 

Gap Jump
A jump constructed with empty space in-between the takeoff and the landing. Not clearing the gap usually has detrimental consequences. 

Gay Twist
A Caballerial which includes a grab. 

Goofy Footed
Riding on a snowboard with the right foot in the forward position. 

Grab
To grab either edge of the snowboard with one or both hands. 

Grind
To slide with the board parallel to the coping. (This is not a snowboard trick but we put it in here anyway.) 

Grommet (Grom)
Another name for a small, young snowboarder. Especially one who is very "in" to snowboarding.

Haakon Flip
An inverted switch 720. A halfpipe trick in which the rider approaches the backside wall riding fakie and rotates in the backside direction while going upside down. Invented by Terje Haakonsen. 

Half-Cab
Cannot be performed in the halfpipe. It is the freeriding version of the Caballerial in which one rotates 180 degrees from fakie to forward off of a straight jump. 

Halfpipe
A snow structure built for freestyle snowboarding. It consists of opposing radial transition walls of the same height and size. Snowboarders utilize the halfpipe to catch air and perform tricks by traveling back and forth from wall to wall while moving down the fall line. 


Handplant (Backside)
A 180 degree handplant in which both hands or the rear hand may be planted on the lip of the wall and the rotation is backside. 

Handplant (Frontside)
A 180 degree handplant in which the front hand is planted on the lip of the wall and the rotation is frontside. 

Handplant (Layback)
A 180 degree handplant in which the rear hand is planted on the lip of the wall behind the take off point and the rotation is frontside. 

Hard Boots
Footwear designed for use in carving and racing. Boots are stiff and may use hard plastics to provide maximum support. Similar to alpine ski boots. 

Head Wall
When a road cuts across a ski run it creates a flat spot on the hill; which also makes a good place to catch air. 

Heel Drag/Overhang
If the bindings of a snowboard are mounted so that the heel hangs off the edge, the heel may drag, catch in the snow, and cause one to slide out while turning. 

Heel Edge
A snowboard has two different edges. The heel edge is the one at which the heels rest. 

Heelside Turn
A turn made on your heelside edge. 

High Back Bindings
A binding system which includes a highback component that extends perpendicularly from the board, lies flat against ones calf, and provides support, especially for edging and turning on the heel edge. 

Highway
A large groove that forms across the flat bottom and/or up the wall of a halfpipe. Usually it forms on the first hit of both sides of the walls where everyone is riding in the same place. 

Ho Ho
An old-school general term given to any two handed handplant. 

Hole Pattern
The current standardized hole patterns for snowboard bindings are one of two types, four hole and three hole. The majority of snowboard companies use four hole. 

Hucker
One who throws himself/herself wildly through the air and does not land on his/her feet.

Halfpipe
A trough cut into or built up with snow, term originates from skateboarding.

Indy: Big air with maximum tilt on the board

Iguana Air
The rear hand grabs the toe edge near the tail. Made famous by Damian Sanders. 

Indy Air
A true "Indy Air" is performed backside with the rear hand grabbing between the bindings on the toe edge while the rear leg is boned. Done correctly the board will be even over high than the riders head. 

Insert
A piece of metal with a threaded hole. It is laminated into a snowboard in order to screw the bindings to the board. 

Invert
A trick where the head is beneath the level of the board and the snowboarder balances on one or two hands. 

Inverted Aerial
A maneuver where the snowboarder becomes airborne and upside down at any given moment. 

Inverted 180
See Crippler

Inverted 540
See McTwist. 

Inverted 720 (720 McTwist)
An inverted aerial where the snowboarder performs a 720 degree rotational flip. In other words, the snowboarder approaches the wall riding forward, becomes airborne, rotates 720 degrees in a backside direction while performing a front flip, and lands riding fakie.

J-Tear
An invert where the athlete rotates roughly 540 degrees in a frontside direction while planting one or both hands on the lip of the wall. Invented by Mike Jacoby. 

Japan Air
The front hand grabs the toe edge in front of the front foot(mute), both knees are bent, the rear leg boned, and the board is pulled to the level of the head.

Jib: Skateboard-like maneuvers, often to ride on something other than snow, like logs, cars, hand rails, skiers, etc.

Kicker: A jump. Also known as booter, hit, table, hip or cheese wedge.


New-school: Newer more recent riding techniques, equipment, and equipment set-ups. These include very wide centered stances, short boards, and baggy clothes. New-school is generally only freestyle type riding since the equipment and stances preclude other types of riding.

Old-school: The techniques and equipment set-ups originated in the 80's.

Lien Air
The front hand grabs the heel edge and the body leans out over the nose. Named after skateboarder Neil Blender. (Lien is Neil spelled backwards). 

Lien Method Air
A cross between a Method and a Lien. 

Lip
The top edge portion of the halfpipe wall. See Coping

Lip Trick
Any trick performed on or near the lip of the wall of the halfpipe.

Newbie: A term of endearment for a beginner or novice.

McEgg
An invert where the athlete plants the front hand on the wall, rotates 540 degrees in a backside direction, and lands riding forward. 

McTwist
An inverted aerial where the athlete performs a 540 degree rotational flip. In other words, the athlete approaches the halfpipe wall riding forward, becomes airborne, rotates 540 degrees in a backside direction while performing a front flip, and lands riding forward. Named after skateboarder Mike McGill. 

Melonchollie Air
The front hand reaches behind the front leg and grabs the heel edge in-between the bindings while the front leg is boned. 

Method Air
The front hand grabs the heel edge, both knees are bent, and the board is pulled to level of the head. 

Miller Flip
An invert where the halfpipe wall is approached riding forward, the front hand is planted, a 360 degree frontside rotation is made, and the rider lands riding fakie. 

Misty Flip
An inverted backside 540 performed off of a straight jump. It is the straight jump version of the McTwist. Therefore the approach is riding forward and the landing is fakie. 

Mosquito Air
A halfpipe trick in which the front hand reaches behind the front leg and grabs the heel edge between the bindings. The front knee is then bent to touch the board tuck knee style. 

Mute Air
The front hand grabs the toe edge either between the toes or in front of the front foot.

900 Air (a.k.a. nine)
The snowboarder rotates 900 degrees in the air and lands riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates 900 degrees, and lands riding forward. 

Nollie
Much like an Ollie only you spring off of your nose instead of your tail. See Ollie

Nollie Frontflip
Springing off of the nose while going off of a jump and leaning forward, allows you to do a frontflip. 

Nose
The front tip of the snowboard. 

Nose Bonk
To hit an object with the nose of the snowboard. 

Nose Grab Air
The front hand grabs the nose of the snowboard. 

Nose Poke Air
Any maneuver where you bone your front leg and "poke" the nose of the snowboard in a direction away from your body usually while grabbing, i.e. Indy Nose Poke Air.

Olly: Pre-jump jump
Ollie: Jumping or popping off the tail of your board.

plate binding A binding designed to be used with hard boots (similar to ski boots) and carving boards. Used by alpine snowboarders.

Punta: Tourist, guest

Nose Slide
To slide along the ground or an object solely on the nose of the snowboard. 

Nuclear Air
The rear hand reaches across the front of the body and grabs the heel edge in front of the front foot. 


O's 

Ollie
A method to obtain air without a jump by first lifting the front foot then lifting the rear foot as you spring off of the tail. First invented in skateboarding by Alan Gelfand, (Ollie was his nickname). 

180 Air
The snowboarder rotates 180 degrees in the air and lands riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates 180 degrees, and lands riding forward. 


P's 

Pack
A term used to describe a crash or fall. e.g. "He packed into that snow bank and broke his leg." 

Palmer Air
A kind of method where the grab is near the nose, the board is pulled across the front of the body, and the nose is pointed downward. Named after Shaun Palmer. 

Phillips 66
An invert where the athlete approaches the halfpipe wall riding fakie, plants the rear hand on the lip of the wall while doing a "front flip" and lands in the transition riding forward. Named after skateboarder Jeff Phillips. 

Pipe Dragon
A grooming machine invented by Doug Waugh that shapes the walls of a halfpipe. It has a transitionally shaped cutting arm which is towed behind a snowcat. 

Plate Binding
A binding system in which hard shell boots, similar to those used in downhill skiing, are attached to the board by a flat "plate." Similar to ski bindings. However, most snowboard binding are non-releasable. 

Poach
If the Halfpipe is closed, or the powder field is roped off... and your rode it anyway... you poached it. 

Polyurethane Injection Construction
More common in lower-priced snowboards, this snowboard construction is made by injecting Polyurethane foam into a mold to comprise the core. These snowboards are usually lighter than wood core boards but are also less durable and lose flex and camber after a hard season of riding. 

Pop Tart
Airing from fakie to forward in the halfpipe without rotation. 

Poseur
One who pretends to be something one is not. 

Pro Jump
A drop off built on a race course which is usually two to four feet in height. 


Q's 

Quadratic Sidecut
Sidecut design shape which is based on a quadratic formula; rather than the arc of a circle. Simply, this design allows for camber and board flex to be integrated into the board design. 

Quarterpipe
A halfpipe with only one wall. In other words, a snow sculpted shape which contains a transition and a vertical, and is used as a jump to catch air.

Railing
A term used to describe making fast and hard turns. e.g. "He was railing around that turn before he slid out." 

Rail Slide
To slide the rails of the snowboard onto almost anything, other than a flat slope. Some good rail sliding surfaces include: fallen tree branches/logs, the coping of a halfpipe, a picnic table. 

Reaction Injection Molding (RIM)
Snowboard construction in which a wood core is placed into a mold, and resin is injected into the mold around the core. These boards are very durable and efficient to make, but are sometimes a little heavy. 

Rear Hand
The trailing hand closest to the tail of the snowboard. In other words, the right hand for regular footers and the left hand for goofy footers.

Rear Foot
The foot mounted closest to the tail. A regular-footers right foot and a goofy-footers left foot. 

Regular Footed
Riding on a snowboard with the left foot in the forward position. In other words, the left foot is closest to the nose, furthest from the tail, and in between the right foot and the nose. 

Revert
To switch from riding fakie to forward, or from forward to fakie, usually while the snowboard is still touching the ground. 

Rewind
A term used to describe any maneuver where a rotation is initiated, stopped, and its' momentum reversed. 

Roast Beef Air
The rear hand reaches between the legs and grabs the heel edge between the bindings while the rear leg is boned. 

Rocker
The opposite of camber. Some early snowboards were built with rocker, presumably for riding in powder. 

Rocket Air
The front hand grabs the toe edge in front of the front foot (mute) and the back leg is boned while the board points perpendicular to the ground. 

Rodeo Flip
An inverted frontside 540. Off of a straight jump, it feels like doing a backflip and landing riding fakie. In the halfpipe, it is more like performing a 540 degree rotation which is inverted and off-axis. 

Rolling down the windows
A phrase used to describe when someone is caught off balance and they
rotate their arms wildly in the air to try and recover. 

Rollout Deck
The very top horizontal portion of the halfpipe wall where one can stand and look into the halfpipe. Also used as a walkway in order to hike to the top of the halfpipe. 

Running Length
The length of the base of the snowboard which touches the snow. 

Railed out
Going straight or straightening one's legs while in flight

Reo
A cut back off a bank, like riding a wave

Regular Footed: Regular Stance: Left foot forward



S's 

Sad Plant
A term used to describe any handplant where the front leg is boned for style. 

Sandwich Laminated Construction
Snowboard construction which is the most labor intensive and therefore the most expensive to make. Can use either foam or wood core and usually provides the lightest weight and most lively flex. 

Seatbelt Air
The front hand reaches across the body and grabs the tail while the front leg is boned. 

Segmented Edges
Steel edges which do not form one or two solid pieces around the edge of the snowboard. Snowboards with segmented edges usually have many pieces around the nose and tail. They are less durable, but easier to replace than solid steel edges. 

Session
A name for a certain interval in which one snowboards. e.g. "That was a good halfpipe session, but the powder session was even better." 

720 Air (a.k.a. seven)
The snowboarder rotates 720 degrees in the air and lands riding forward. In the halfpipe, the rider approaches the wall riding forward, rotates 720 degrees, and lands riding fakie. Of course, it may also be performed switchstance by riding fakie and landing riding forward. 

Shifty Air
A grabless trick where the upper torso and lower body are twisted in opposite directions and then returned to normal. Usually the front leg is boned. 

Shovel
The lifted or upward curved sections of a snowboard at the tip and tail. 

Sick (Slang) 
An expression used to describe something exceptionally good. 

Sidecut Radius
The measure (usually in cm) of the circle radius to which the sidecut of a snowboard corresponds. A small circle or sidecut (under 900cm) will make tighter turns than a large sidecut (over 900cm). 

Sintered Base
High molecular-weight base formed by the heating and compression of small fragments of P-tex. Sintered bases absorb and hold wax better and are more durable than extruded bases, i.e. they are faster. 

Sketching
The act of riding along precariously and near falling. 

Slob Air
The front hand grabs mute, the back leg is boned, and the board is kept parallel with the ground. 

Slopestyle Competition
A freestyle event in which the competitor rides over a series of various kinds of jumps. He or she is then judged on the performance of tricks and maneuvers. 

Smith Grind
A lip trick where one slides with the coping perpendicular to the snowboard, the front leg is boned, and the nose is oriented below the coping while the tail is above. This is another skate trick that doesn't really make sense in snowboarding. 

Soft Boots
Footwear designed for use in freestyle and freeride snowboarding. Boots are soft and pliable and allow a large range of motion while maintaining sufficient support. 

Snake
A term used to describe someone who cuts in front of you in the lift line, or drops in front of you in the halfpipe. 

Spaghetti Air
The rear hand reaches between the legs and behind the front leg to grab the toe edge in front of the front foot while the back leg is boned. 

Speed Check
If you are approaching a jump too fast, you may need to slow down by making quick speed check. In other words, sliding sideways to slow down. 

Spine
A snow sculpted jump which has two transitional walls coming together to form a spine. One may air off either side and land on the other. 

Spoon Nose
A nose of a snowboard which is shaped so the edges curve up like a spoon. 

Stale Egg
An eggplant with a stalefish grab. 

Stalefish Air
The rear hand grabs the heel edge behind the rear leg and in between the bindings while the rear leg is boned. 

Stalemasky Air
The front hand reaches between the legs and grabs the heel edge between the bindings while the front leg is boned. 

Stalled
When a maneuver is performed such that the point of emphasis in the maneuver is held or "stalled" for an extended period of time. Usually the best time to take a picture. 

Staircase
A series of ledges where one jumps down from one to the next. For example, a staircase could be on a naturally occurring cliff jump or on a manmade BoarderCross course. 

Stance
The position of one's feet on the snowboard. Includes: stance types, such as regular or goofy, and also stance specifications, such as widths and angles. 

Step-in Binding
Binding system in which no major manual adjustment is needed in order to attach and detach the boot from the binding. You simply "step in" and then pull a lever to "step out". It has been developed for hard as well as soft boot binding configurations. 

Stick
1. Another name for a snowboard.
2. A term used to describe making a good landing. e.g. "He stuck a huge Method Air off of that jump." 

Stiffy Air
Any maneuver in which both legs are boned and a grab is incorporated, i.e. Mute Stiffy. 

Stinky
Riding with the legs spread open, (knees apart). 

Stoked (slang)
An alternate term for the word psyched. In other words, to be excited. 

Stomp
A term used to describe making a good landing. e.g. "He stomped that McTwist." 

Stomp Pad
The no slip pad attached to the snowboard between the bindings for aiding in getting on and off the lift with the rear foot out of the binding. 

Suitcase Air
A maneuver similar to the Method Air; only once the knees are bent, the front hand reaches under the base of the snowboard to grab the toe edge. 

Swiss Cheese Air
The rear hand reaches between the legs behind the front leg and grabs the heel edge in front of the front foot while the back leg is boned. 

Switchstance (Switch)
The term for performing a trick while riding fakie (backwards). It is important to note that it's a specific term given to a maneuver which is performed exactly like riding forwards. The only difference is the rider is going backwards, hence the term "switched stance". Thus, any trick may be performed switch stance. 

Side of Bacon
Back-side grab

Stale Fish
Stalling out your rotation in mid-air

Stomp or Skid pad
A pad attached to the board between the bindings where the rear foot can be set when its not in the binding.


T's 

Table Top
A jump in which the take off and landing is connected by a long flat surface. Ideally, one wants to clear the "table" and land on the down slope. 

Tail
The rear tip of the snowboard. 

Tail Bonk
To hit an object with the tail of the snowboard. 

Tail Grab Air
The rear hand grabs the tail of the snowboard. 

Tail Poke
Any maneuver where you bone your rear leg and "poke" the tail of the snowboard in a direction away from your body, usually while grabbing. 

Tail Slide
To slide along the ground or an object solely on the tail of the snowboard. 

Tail Wheelie
To ride solely on the tail of the snowboard with the nose in the air. 

Taipan Air
The front hand reaches behind the front foot and grabs the toe edge between the bindings. The front knee is then bent to touch the board tuck knee style. 

360 Air (a.k.a. three)
The snowboarder rotates 360 degrees in the air and lands riding forward. In the halfpipe, the rider approaches the wall riding forward, rotates 360 degrees, and lands riding fakie. This trick may also be performed by riding fakie and landing riding forwards; in which case it is called a Caballerial.  

Toe Edge
A snowboard has two different edges. The toe edge is the one at which the toes rest. 

Toe Overhang/Drag
If the bindings of a snowboard are mounted so that the toe hangs off the edge, the toe may drag, catch in the snow, and cause one to slide out while turning. 

Toeside Turn
Making a turn on your toe side edge. 

Transition (Tranny)
The radial curved section of a halfpipe wall between the flat bottom and the vertical. A snowboarder pumps and rides the transition to gain speed, to catch air, and to land. 

Traverse
To ride perpendicular to the fall line. A halfpipe rider traverses from wall to wall in the halfpipe. 

Tuck
A crouched position of low wind resistance used to attain higher speed. 

Tuck knee
A technique where one knee is bent and the ankle bent sideways in order to touch the knee to the snowboard between the bindings. (e.g.. Tuck Knee Indy Air). 

Tweaked
1. A term used to explain the emphasis of style in a trick. In other words, if someone "tweaked out a method" they would grab hard and create an emphasis of the maneuver such that their ankles or other joints may appear bent or twisted to a maximum degree. 2. A term used to describe an injury. i.e. "He tweaked his ankle." 3. Someone who isn't quite right, "He is seriously tweaked." 

Twin Tip
A snowboard which has both nose and tail shaped identically. The board is meant to ride the same both ways.

Table or Tabletop
A flat area created for jumping off

Two Planker
Skier

Two Plank Wank
Skier who got in the way 

180 Stale Fish Grab
Half-rotation stalled out with a grab 

360: Helicopter; One full rotation
540: One-and-a-half rotations and landing fakey 
720: Double helicopter




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